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          | A
                Tour of Taylor Work Environments |  
          
            | the
                  integration of physical space, a way of working and technology
                  augmentation |  
        
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            •
              for the story of each project and related material click on the
              images •
 
  • click on picture (above) for updated slide show of tsmARCHITECURE work as of July 2009 •
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                        | The
                              projects highlighted in this tour of MG Taylor
                            workplace architecture span exactly 20 years and
                              the US, Canada and Europe. Throughout
                            this period, we have practiced continuity of principles
                              and pattern language in concert with continuous
                              innovation and aggressive development of means
                              and capability.
                              The oldest project shown
                              in this tour is still in operation in its fourth,
                              five-year lease cycle, without major alteration
                              or renovation,
                              despite the fact that four entirely different organizations
                            have employed it. This
                              project (our first complete NavCenter by modern
                              definition) was entirely custom built; it took
                              6 months to complete
                              and was
                              expensive
                              for its
                              time.
                              It was                            flexible
                              and adaptable as all our environments are, yet
                              this came at a high cost. Our most recent project
                              is
                              entirely manufactured - it can be shipped anywhere
                              and set
                              up in a few
                              days and it can transform any “box,” large
                              enough to hold it, into a fully functional 21st
                              Century
                            workplace. Although about the same size, it cost
                              less than the original work and it is far more
                              flexible, adaptable and supports a much wider venue
                              of work modalities and technology augmentation
                              tools. This difference is the measure of the fruits
                              of
                              20 years
                              of rapid
                              prototyping as well as the advances that have been
                              made in technology. Taylor
                              environments are meant to transform [link] the
                              work experience. They are based on a way of learning
                              and working that is natural
                            to knowledge workers in a networked economy. This
                              has been our purpose from the
                              mid-70s, when we developed the concept of MG Taylor.  For
                                over a quarter
                                of a century, we have designed, built and operated
                                environments to facilitate
                                hundreds
                                of organizations and thousands of their workers
                                through systemic change. This has
                              been our lab. By employing rapid prototyping, iterative
                                design-build-use, constantly informed by feedback,
                                we have compiled a body of knowledge about
                                the
                                relationship
                                between the environment and human innovation.
                              How people actually use work environments
                                to accomplish their goals is significantly different
                                than conventional wisdom teaches. The
                            essence of a Taylor environment is the tight integration
                              between the physical place (which expresses all
                            the attributes of authentic architecture [link]),
                              the living and work processes (which are based
                              on complexity
                              and emergence as the norm [link])
                              and the tools (configured to augment human
                              collaboration and
                              creativity [link])
                              that
                              are employed. Our approach to integration is unique
                              and the method, upon which
                              it is based,
                              was
                              granted
                            a US patent in 2001. Network
                              architecture is the basis of future organizations.
                              The work environment
                              has
                              to reflect this organization and support its way
                              of
                              working - which is fundamentally different from
                              hierarchy. Because architecture is the
                              expression of human values it cannot be faked.
                              We shape our
                              environments and in turn they shape us. How an
                              environment is made determines what it becomes.
                              At MG Taylor, we work in our own environments and
                              employ our processes to build environments for
                              others.
                              We
                              consider all stakeholders (investors, producers,
                              users) to be equal co-designers in every project.
                              We call this a ValueWeb [link].
                              The simplest statement of our work is that we make
                              virtual and physical
                              place in which people continually
                              transform their work, communities, organizations
                               and, thus, themselves. The
                              typical work environment does not work well [link].
                              It does not support collaboration, particularly
                              of large groups which is essential when dealing
                              with complex systemic problems. It is not a healthy
                              place. In terms of total life-cycle economics,
                              it costs too much. It presents old symbols and
                              long
                              ago rejected
                              messages. It expresses and enforces worn out work
                              habits. The
                              modern workplace is too often separated from the
                              communities it impacts most. Living and work are
                              bifurcated in the name of false efficiency. Isolation
                              dehumanizes people and leads to decisions, services
                              and “goods” that treat all
                              life as a commodity. To put life back into the
                              workplace
                              requires putting the workplace back into life. People
                              spend 50% of their active years in the work environment.
                              Work has shifted from largely rote to the exercise
                              of applying knowledge to situations of ever increasing
                                  complexity. The work environment has to be
                                  where it is required to be and it must be configured
                                  to support the work that is at hand - not be
                                  where it was                                and
                                  doing what it did - yesterday. People
                                  have to be “at home” in their work
                                  environment - able
                                  to learn, able to work as knowledge creators
                                  and collaborators. The work environment should
                                  have the variety
                                  of nature, the efficiently of a factory, the
                                  comfort of a home, the stimulus of a great
                                  city, sanctity of a library, the display capability
                                  of an art gallery, the fun of a toy store,
                                  the media of the best of theaters, the landscape
                                  of a nature park, the fluidity of a wagon train,
                                  the sense of play of a theme park, the resources
                                  of an
                                  university, and the technology integration
                                  of a ship. And, it can. Not to do this is to
                                  deny the human - short change the potential
                                  in people, and to subvert the power of organizations
                                  to do good and to be profitable as a consequence
                                  of their ability to enhance human lives. This
                              integration is achieved by removing the barriers
                              between design, engineering, building and use.
                              It is achieved by creating  the work place
                              - the physical, the processes, the tool kit - to
                              be a single
                              eco-system
                              which is dynamic, alive and constantly evolving.
                              It is achieved by making the workplace a work of
                              art. |  |  |  
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                            | At
                                  MG Taylor we
                                  use natural materials to build our environments
                                  for a variety of reasons. They are renewable.
                                  They
                                  recycle easier. They age and repair more gracefully.
                                  There is an easy affinity with them. There
                                  are thousands of years of long accepted design
                                  and craft grammar associated
                                  with these materials and this provides an anchor
                                for people even as so much else is new. Every
                                  region of the world has traditional patterns
                                  that possess great social memory. Manufacturing
                                  does not have to obliterate these connections.
                                  The typical work environment, once you are
                                  in it, becomes a bland place with
                                  no signature nor sense of locality. The
                                  manufacture’s brand overwhelms  local
                                  geography, the brand of the organization
                                  and the personal esthetics of
                              its people.
                                  Mass customization and lean-production methods,
                                  if applied correctly, can promote a blend of
                                  universal and local design attributes which
                                  can counteract
                                  this
                                  whitewashing
                                  of the human race. Too
                                  often the style-of-the-moment is proliferated
                                  throughout the global workplace as the next-great-thing.
                                  You may not know where you are in
                                  your work environment
                                      but you
                                  can sure tell when it was made. The
                                  built environment, other than some playful
                                  things,
                                  should not
                                  be a creature
                                  of
                                  fashion with
                                “looks” that come and go like the
                                tides. Obsolescence should not be built in 
                                - it should be built out.
                                Think of the VC Morris Shop, now 44 years old.
                                A retail store that old and not redone? Not needing                                to
                                be redone [link].
                                This is good economics. It helps in the
                                making of history and social memory. Build
                                  well, build to last.
                                  Make those things that have
                                  to
                                  change
                                  easy to change.
                                  Make the things that do not have to change
                                  out of high quality materials that last
                                  for a
                                  lifetime. Make what is transitory out of materials
                                  that can be easily recycled. This is the principle
                                of Armature [link]. As
                                  work becomes global and virtual, materiality
                                  is more important - not less. Every virtual
                                  node on the World Wide Web is someplace.
                                  Season, time of day and night, artifacts of
                                  local distinction are important reminders of
                                  both our common humanity, our communities and
                                  the unique aspects of each of us. The individual
                                  touch
                                  that workers bring to their
                                  personal environments, assuming that this is
                                  possible, are a measure of their own comfort
                                  and ability to
                                  settle
                                  in.
                                  In many
                                  corporations, this is prevented because it “spoils
                                  the design and corporate look.” It is
                                  interesting to think what message this
                                  policy sends. Architecture
                                  that cannot stand the variety of those using
                                  it is a weak attempt at best. Everyone deserves
                                  and needs a place of
                                    their own to work [link].
                                    This personal place cannot be isolated from
                                    collaborative and social spaces. Hard barriers
                                    do not work well in this regard. A series
                                    of graded transitions, controllable by those
                                    being
                                    effected by interaction, is the
                                    requirement. Prospect and refuge is necessary
                                    to human comfort. The
                                  great untapped resource in the typical workplace
                                  is light. This is a health, comfort, work efficiency
                                  and esthetic issue. Like so much of modern
                                  life an engineering principle coupled with
                                  false economics combine to make the fluorescent
                                  glare
                                  that is so common. |  |  |  
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                            | Full
                                  spectrum lighting is necessary to physical
                                  health. Also, moods are effected by lighting.
                                  Glare,
                                  primitive
                                  computer screens, excessive sitting and small
                                  cubicles
                                  generate a series of health and attitudinal
                                  problems - all in the name of economics. The
                                  air quality of many building is poor - or worse.
                                  Toxic materials are abundant. HVAC systems
                                  tend to be loud and blow right at you dust,
                                  germs
                                  and
                                  all.
                                  Again, economical                                systems?
                                  The consequences of these environmental factors
                                  are not measured: dulled senses, productivity
                                  loses, absenteeism and long term health care
                                  costs. Healthy
                                  environments are good business. Heath requires
                                  moving around, engaging in physical
                                  activities, being mentally stimulated, employing
                                  all the senses, being a valued part of a community.
                                  The work environment not only must support
                                  these factors, it should be organized so that
                                  they
                                  are demanded by the arrangement of the space
                                  and the resources within it. Different
                                  work tasks require different work processes
                                  which require different spaces. Because the
                                  modern worker multi-tasks, it is not possible
                                  to shape workplaces around singular, dedicated
                                  work patterns. Because everyone has their own
                                  preferences, it does not enhance productivity
                                  to force people into standard solutions with
                                  trivial options offered up as “choice” and “flexibility.” It
                                  is not flexibility if an army of technicians
                                  are required to reset the workplace. It has
                                  to reset on-demand by those who use
                                  it requiring little time, no esoteric skills
                                  or specialized tooling. Today,
                                  most everyone has work that requires many different
                                  modes of working.
                                  Working alone, in small teams, in large groups.
                                  Working with remote collaborators, traveling,
                                  working at home. Working on projects that can
                                  be held in a single laptop with wireless or
                                  on projects so complex it takes a 40 foot wall
                                  just to see the key factors and their relationships.
                                  This requires using computers and media as
                                  well as centuries old means of expressing ideas.
                                  This
                                  is a demanding
                                  and rich workplace that is unfortunately truncated
                                  by existing architecture rather than being
                                  augmented by it. The
                                  appropriate environment for a knowledge-worker
                                  is a “cybernetic forest” [link].
                                  Human built environments can match this specification.
                                  Achieving this requires giving up many of the
                                  old design assumptions that dominate the workplace
                                  today. It means moving from a workplace based
                                  on real estate practices to making a
                                  temple of work. Architecture
                                  is not about thing-ness it is about
                                  spirit. Architecture that is appropriate [link]                                for
                                  the workplace expresses the
                                  spirit of the enterprise. It inspires. It facilitates
                                  - to make easy - knowledge transactions
                                  and work processes. It is the embodiment of
                                  the principles and values of the enterprise.
                                  It is memory of its history and practices.
                                  It is BUILT philosophy. |  |  |  
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                        | Architecture
                              is an art. It is only practical when it achieves
                              this status. Architecture shelters life, organizes
                              the space and utilities that supports life, and
                              it expresses life. Authentic architecture [link]                              is
                              as natural a place to be in as a forest. It is
                              a place
                              of fresh air, gentle breezes and light. It is made
                              up of shade and shadow, prospect and refuge, hot
                              social areas and quite places for retreat, study,
                              thought and contemplation.
                              The living and work processes that take place within
                              it are supported in specific and
                              concrete ways. This means on a finite level not
                              as a gross generality.
                              Its energy and material life-cycles support sustainable
                              environmental processes;
                              it
                              is not made up of
                              sick
                              buildings that make people ill, over consume energy
                              and pollute the Earth. An
                              authentic architecture expresses
                            place. It is somewhere and you
                            know it. It expresses the special essence of its
                            region, community
                            and that of the enterprise which it houses. It presents
                            a viewpoint, a way of seeing reality [link].
                            It provides the experience of this sense
                            of reality and life. A
                              proper work environment does what all
                              architecture does and it  earns
                              its living. It does so by facilitating human creativity
                              and production. It does so by projecting the
                              BRAND of the organization as a powerful
                              message to employees, customers and public. It
                              supports
                              the economy of an enterprise by being economical
                              not by being the consequence of short term, budget-driven
                              compromises. All things being
                              equal, a work of architecture makes more money
                              than a mere building - as S.C.Johnson discovered.
                              H.F. Johnson Jr., who built the Johnson Administration
                              building with Frank Lloyd
                              Wright, claimed it paid for itself in a matter
                              of a few years. This environment is lovingly maintained
                              to this day, nearly 70 years later, as both symbol
                              and
                              home of the company [link]. Architecture
                              is not a visual art. It is an experiential art.
                              You move through it and every aspect of the environment
                              speaks. Nothing is accidental and the subject of
                                  this art is the people who live and work within
                                  it and their way of doing so. These
                                  messages come by many senses: sight, texture,
                                  sound, smell,
                              touch, movement
                              and
                              provoke
                              many
                              intelligences: kinesthetic, proximity, emotional,
                              conceptual, tactile. All these are in different
                                  weight and combination for each person yet
                                  they add up for all as a gestalt that is unmistakable
                                  in essence and fidelity. The ubiquity of  
                                   human made building is such that it is
                                  becoming
                                  the major environmental factor we are
                                  co-evolving with. This makes the character
                                  and quality
                                  of our
                                  architecture more critical than in the past. Next
                              to architecture, and aside from direct human interaction
                              itself, the greatest human-made influence on people
                              is media.
                              When architecture
                              and media
                              are combined the result is powerful. The modern
                              workplace is becoming, by necessity, the greatest
                              exponent of this combination. All
                              forms of media are multimedia from paper and pen
                                  to graphic workstations and multi-array displays
                              expressed in print, sound, video/film or tactile
                              means. Each form
                                  of media, and every kind of expression of it,
                              has some elements it does best. Each of
                              us has an
                                  unique
                                  profile of learning and creating
                                  with our own individual requirements for tooling.
                              The work environment can and must accommodate this
                              variety. It does not come close to doing so today. Everything
                                  in the work environment speaks
                                    including the physical structure itself.
                              Media conveys information, it challenges and stimulates
                                    thinking and it is one form of memory. The
                                entire environment is memory of what has gone
                              before.
                                    It is  the true signature
                                of
                                  an enterprise - not because you hang a sign
                              on it -
                                    it is so because architecture is the enterprise’s
                                    values built large. You can try and tell
                                    someone
                                    what
                                    you are but
                                    let them
                                    come into your house and they can see for
                                    themselves. There
                              are many different kinds of work and each
                              kind must be supported according to its specific
                              nature not according to some generalized abstraction
                              of 
                              work processes. Working surfaces, tool configuration
                              and accessibility, displays, room sizes, light
                              levels, the number of people involved in a task,
                              work cycle duration, work activity pace - all are
                              variables that demand distinct and direct architectural
                              support. In the typical work environment this does
                              not happen with anywhere near the granularity required
                              by the work. The
                              use of computers and media in the workplace today
                              is still primitive. These tools are now largely
                              used to amplify what are 19th century methods.
                              The fact that computer keyboard layout followed
                              the typewriter which was designed to slow down
                              typing
                              because of the slow response of early machines,
                              is a fitting metaphor for a broad set of examples.
                              The argument, when electric typewriters came out
                              and eliminated the speed problem was that the
                              installed base was too large and a change would
                              be too disruptive. Compare the number of keyboard
                              users today to that of the 1960s and the absurdity
                              of this argument is revealed. This is but one example.
                              Now, workers are being asked to understand immensely
                              complex relationships through the footprint of
                              a small screen (or small pages of print) usually
                              statically displayed while often having to do this
                              in a shared
                              way.
                              Even
                              with recent advances
                              this
                              is
                              impossible.
                              All technologies have strengths and weaknesses.
                              Each has an epistemology in embedded form. Each
                              reveals some things and hides others. Thus, every
                              technology has a bias. These
                              factors of technology are inescapable. The configuration
                              of the technology tool kit and how this is intimately
                              linked to interaction protocols, worker rules-of-engagement
                              and work processes can not only mitigate these
                              disadvantages, they can turn them to advantage.
                              Taylor work environments have anticipated these
                              factors from our beginning and
                              have prototyped alternative tooling applications
                              designed to do so. Our approach to technology
                              has been to insist that it be transparent - never
                              getting between the knowledge worker and the work
                              or other knowledge workers. We have introduced
                              technology into our environments only at the rate
                              that the
                              users can understand and maintain it themselves.
                              Even so, we have pushed technology to its limits
                              bringing our vision “to here” at every
                              opportunity. In
                              balance, MG Taylor physical environments and work
                              processes have advanced closer to our vision than
                              has our
                              technology applications. This is so for two reasons.
                              The relative immaturity of the technology and the
                              high cost of it. Recent advances are rapidly improving
                              these factors. Even so (and this is also true for
                              the environments we have build for our own use),
                              the part of the budget that gets cut consistently
                              is for media and its integration and use between
                              work sites. We are just beginning to realize the
                              many technology techniques illustrated on our 1982
                              “THERE”
                              graphic [link]. I
                                do not believe that we humans can be requisite
                              with the complexity and rate of change in our world
                                if we do not employ advanced media techniques
                              in everyday work situations. Look at what a movie
                              can convey in three minutes and compare it to a
                              typical dialog in the workplace. There is no
                              comparison. Simulations, in the near future, will
                              be standard research, planning and design tools.
                              We have been regularly employing them in our environments
                              for the last 15 years with outstanding results.
                              The integration of computer support and human enacted
                              simulations is still immature. The costs are too
                              high. The ability to draw from past experiences
                              and incorporate prior work in real time with new
                              simulations is still a dream. The next few years
                              will witness great advances in this arena. The
                              impact this will have on the physical environment
                              will be profound. For
                              all these reasons the
                              time that it takes to make a work environment has
                                to be radically
                                  reduced.
                                  Today,
                                  by the time
                                  a design
                                    is implemented it is often out of date. The
                                world and organizations, in response to it, are
                                constantly
                                  changing; so should our architecture. Our ability
                              to build environment has to be requisite with our
                              need to have it and change it when necessary. Much
                              greater quality has to be accomplished at significantly
                              lower costs. MG
                              Taylor practices architecture in a way designed
                              to improve these time, quality, cost factors. We
                              do design/build whenever possible. Our ValueWeb
                              Team is committed to a seamless integration between
                              design, engineering, fabrication, building and
                              the use of the product of this collaboration. We
                              seek long term relationships built on trust and
                              proven
                              performance.
                              We believe
                              in transparency in accounting across the entire
                              ValueWeb and shared risks and rewards on the project
                              level. We
                              have a shop that produces our own case work, Armature
                              elements and WorkFurniture. This enables rapid
                              prototyping and facilitates mass customization.
                              Our shop crew installs what they build and deploys
                              our RDS (portable) environments. This enhances
                              feedback between users and producers. These
                              design/build methods were developed by me in the
                              1960s [link].
                              It was possible to cut 75% of the time and over
                              40% of the costs from what was already
                              thought
                              of as commodity level construction. It was possible
                              to do this and achieve a great increase in design
                              and construction quality. The world is far more
                              complex today and we are just
                              starting
                              to build a capacity based on this prior experience.
                              Then, it was a practice exercise in anticipation
                              of the kind of environments we are building today.
                              As
                              much
                              as conditions are different from the 1960s, the
                              principles remain the same and the opportunities
                              today are far greater. It
                              is time for the Cathedral Builders [link] to
                              gather and begin work. Matt
                              Taylor
 Elsewhere
 December 14, 2004
   
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                  | Projects
                        Illustrated: Orlando Management Center 1985 Matt Taylor
                        and Jim Toohey Orlando, Florida • Capital Holding
                        Management Center 1992 Matt Taylor, Don Weber, Langdon
                        Morris, Louisville
                        Kentucky • Cambridge knOwhere Store 1996 Matt Taylor,
                        Inga Hanks, Bill Blackburn, Brian Coffman, Cambridge
                        Massachusetts
                        • Palo Alto knOwhere Store 1997 Matt Taylor, Bill
                        Blackburn, Inga Hanks, Palo Alto California • Continuum
                        Health Care NavCenter and Offices 1999 Matt Taylor, Inga
                        Hanks, Bill
                        Blackburn, NYC New York • Joseki Offices 2002 Matt
                        Taylor and Scott Arenz, Menlo Park California • Vanderbilt
                        NavCenter 2002, 2004 Matt Taylor, Bill Blackburn, Nashville
                        Tennessee
                      • Cincinnati
                    VA NavCenter (concept) 2003 Matt Taylor and Scott Arenz,
                    Cincinnati
Ohio
• Salt Lake City VA NavCenter 2004 Bill Blackburn and Matt Taylor, Salt
Lake City
Utah •
Vanderbilt Children’s Hospital (concept) 2003 Matt Taylor, Bill Blackburn,
Jerry
Headly, Matt Fulvio, Nashville Tennessee • Bill Stead’s Office @
VCBH 2004 Bill
Blackburn and Matt Taylor • Master’s Academy and College NavCenter
2004, Matt Taylor, Bill Blackburn, Matt Fulvio, Jim Taipale, Scott Arenz • RDS
for WEF
and Club of Madrid, design 2004, deployment
2005, Bill Blackburn, Brian Ross, Dick Lowndes, Jerry Headly, Matt Fulvio, Scott
Arenz, Irina Sokolova, Matt Taylor, Andrea Guida, Rodney Meadows •
                                          
                     Additional
                        Credits: Don Penteldon, project manager for Cambridge
                        KnOwhere Store
                        construction and operations • Brian Ross, Director
                        of the AI Shop, fabrication of WorkFurniture and Armature
                      systems all projects excepting Orlando and Joseki Offices • Eric
                      Plankton, project manager and lead craftsman for Joseki
                      Offices supervising a team of SFIA students • Allan
                      Baker, field superintendent for Master’s NavCenter • Gail
                      Taylor, Mauirizio Travaglini, Patrick Frick, program development
                      for WEF and Club of Madrid RDS deployments
    (scheduled for 2005) • Patsy Kahoe for logistics management 1993 through
    present
    • Lisa Piazza for business management and process transfer, Vanderbilt,
    Salt Lake City and others, 1997 through present • Tim Siglin and Doug
    Cantrell, multimedia engineering
                      • Paul Lyons, WorkPod design and various furniture
                      pieces 1997 - 1999 • Langdon
                      Morris, WorkFurniture development 1988 to 1992 • Bill
                      Blackburn, WorkFurniture and Armature development 1992
                      through present • Gail Taylor, co-developer of Taylor
                      IP and co-founder of MG Taylor 1979 to 2002 - now founder
                      of
                      TomorrowMakers, a non-profit employing the Taylor method • RK
                      Bruce, finacial management 1993 through present • |  |  
        
          | posted:
            December 14, 2004 • revised: December 17, 2004 and July 3, 2009  |  
        
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                        | Between January 2006 through January 2007 the UniCredit NavCenter was designed. From mid-November, 2006 to January 29, 2007 the project was engineered, fabricated, shipped from Glasgow Kentucky to Turin, Italy, installed and opened for business. This is our most sophisticated environment built to date. It is not the end of our evolution. It is the beginning of our true work. It took 50 years of my work and over 25 years of MG Taylor’s to reach this basic expression of our ideas. The  integration of environment, process and knowledge augmentation in this environment creates a potential which can take the Taylor System and Method practice to a whole new level. It will take some time for this potential to be realized. For details about this project, and the story of its development, click on the picture above. |  |  
                
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 • click on picture (above) for updated slide show of tsmARCHITECURE work as of July 2009 •  |  |  |