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                        | This
                            Article is in four parts. The first establishes the
                            context for understanding and using this material.
                            Part Two, covers the first 11 Aspects of Memory.
                            Part Three, the final 11 Aspects. Part Four, outlines
                            the required capacities, that applying this Method
                            to
                            the creation
                            of dynamic systems, are necessary in order to accomplish
                            the aim of this System and Method. It also addresses
                            some aspects, in terms of this Method, that memory
                            is not. |  |  
                
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                        | 1
                            - Memory is distributed |  
                      
                        | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On
                            scale of a regonal networks and ValueWebs rL6 supporting |  
                      
                        | Human
                                design, individual and collaborative work processes
                                distribute the documentation @ per
                                the 10
                                Step Model [link] with
                                sufficient redundancy to ensure a high probability
                                of recall/recovery and Agent response across
                                a broad range of probable human, systems, climatic,
                                social and geopolitical occurrences. Distribute,
                                separately, a tracking system % that
                                is not vulnerable to the same risks as the core
                                documents. Distribute
                                the KnowledgeBase # in
                                a similar manor. For
                                key, critical aspects of the knowledgeBase, distribute
                                in various media, languages and systems architecture,
                                with geographic perspective, to avoid, time,
                                location and culture specific obliteration. See:
                            S12 of Fig.SS1 -1 - Exit iteration. Remember
                              the Library of Alexandria. |  
                      
                        | 4On the
                            scale of the human built environment as a global
                            system rL7 |  
                      
                        | Create,
                              and connect through networks, smart buildings and
                              transportation units that report their status as
                              they function informing both the system, impacted
                              localities and immediate users of their status
                              and options. Employ this information on all levels
                              of the system rL1 through rL7 to
                              augment performance of all connected Agents on
                              all levels (of system). Store this information
                              in a variety of connected devices distributed throughout
                            the system. See: Fig, SS4-1 and Fig SS6-1 |  
                      
                        | 5On
                            the scale of rL1 through rL7 |  
                      
                        | Design
                              distributed multi-model networks and to be partially
                              overlapping, encrypted for different private and
                              public levels of access so as to promote variety,
                              diversity and time-delayed I/O events between the
                              various components. This creates conscousness-like
                              and unconscousness-like behaviors in the system.
                            See: SS6-1 |  
                      
                        | Memory
                            distribution
                            can be observed in any system of minimal complexity
                            and sustain-ability. A non distributed system in
                            a dynamic environment will fail. Any single-point-of
                            failure design [link],
                            in a complex environment is a weak strategy. |  
                      
                        | Simple
                            rules can be hardwired at the level of the unit of
                            memory - as part of the memory. Complex rules act
                            as Agents ToA. |  
                      
                        | Distributed
                            memory is more than defensive. The pattern of
                            distribution, itself, contains information. Distances
                            and signal rates matter and contain information.
                            Field effects are created and responded to - and
                            contain and transmit information when active. Channels
                            and Nodes are redundant for many different, unrelated memories.
                            The totality of this architecture has a style and
                            signature - it is brand. It can
                            be recognized. In an animal or human it is
                            part of what is perceived as personality. The
                            same will be said of machines when they become smart ToA. |  
                      
                        | The
                            pattern, as an architecture, is an analog
                            of the systems genetic background and specific experience.
                            Transactions create another layer of pattern - and fields (levels
                            of recursion). Connection rules create chunks of
                            cascading hierarchies. Channels
                            and Nodes execute, by built-in logic and learned
                            rules, across analog Thresholds. |  
                      
                        | Strong memories ToA have
                              many connections of different kinds. Weak memories ToA have
                              few connections and/or a lower variety of connection
                              types. A major objective of any intentional process
                              related to learning, creativity and
                              the creation of a complex, responsive system, is
                              to make STRONG memory; this is absolutely essential to
                              the kinds of entities that exhibit enduring
                            and/or intelligent characteristics. Strong
                            memory is also required for persistance. |  |  
                
                  | 
                    
                    
                      
                        | 2
                            - The architecture of memory is a network |  
                      
                        | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On
                              scale of work teams rL4 working
                            is distributed networks for a global organiztion rL47 |  
                      
                        | Structure
                              Teams in PatchWorks ToA configurations
                              of Patches, Nodes and Channels. Develop communications
                              protocols
                              that facilitates transparent communication between
                              nodes while avoiding grid lock between Patches.
                            See Fig. SS1-5 |  
                      
                        | 4On
                            scale of creating an augmented work environment rL4 for
                            human zxcv Agents ToA employing
                            the CyberCon System rL2 |  
                      
                        |  Support
                              the work process 2 with
                              documentation and feedback - in
                              active mode: ToA (hear/watch
                              - search - display - document @-
                              iterate) employing the 10
                              Step Model [link] [link]                              in real time ToA and
                              Distribute by the need-to-know ToA rule
                              as established by employing ValueWeb-Builder See:
                            Fig. SS6-3. |  
                      
                        | 5On
                            the scale of continent wide transportation corridors rL7 that
                            create replacement-economy ToA ribbon-regions ToA employ: |  
                      
                        | Virtual-Agents ToA that
                                act as tranaction and transport Agents, Fig.
                                SS4-1 and Fig SS3-3, for every real-Agent ToA brought
                                into the system - said virtual and real Agents
                                reporting status, S-7, to each other at an apporpriate
                                rate and scale as established by the owner-Agent,
                                S-8, employing Agent
                                Builder Fig. SS3 - 3. The state [link] of
                                said Agents to be readable by other Agents (real
                                and virtual) in the system determined by the
                                mutual-connectivity ToA rule-set ToA,
                                S-4, of
                            ValueWeb-Builder. |  
                      
                        | There
                            are many organizing principles employed in memory
                            systems, however, the major, integrating architecture
                            of any system beyond minimal complexity ToA,
                            in an environment 4 beyond
                            minimal complexity, is a network ToA. |  
                      
                        | The
                            architecture of this network, itself, contains information.
                            This pattern can be read from another
                            level of recursion. Activity (transactions) through
                            the network, levels, rates, patterns, kinds (of transactions),
                            and so on, contain and transmit information. |  
                      
                        | The architecture of
                            memory is specific to the actual degrees of freedom
                            of Channels, Nodes and Thresholds and their access
                            strategies (rules); real estate is important. |  |  
                
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                        | 3
                            - The architecture changes with use |  
                      
                        | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On
                              scale of documents and artifacts associated with
                            the design process rL2 |  
                      
                        | Employ
                                the Stages of an Enterprise [link], Solution
                                Box [link] Models
                                and appropriate visual/verbal/ graphical pattern
                                language to describe the status of
                                an idea or artifact and that reflects its change
                                as the work moves through iterations of development. Provide
                                  means
                                  for the placement of Agents in knowledge-base
                                system to adjust and reconfigure according to
                                the status
                                  of these documents and artifacts (i.e. SolutionBox
                            KnowledgeBase System). See 3 SS3-12 |  
                      
                        | 4On the
                            scale of collaborative work enviornments for teams rL4 |  
                      
                        | Create
                              flexible environments - user configurable and auto
                              mode - that respond to evolving needs need in real
                              time by adjusting tool carts, multimedia space
                              shape, color, acoustic properties, temperature,
                              light levels, and so one by protocols based on
                              the Creative process [link] Model.
                              See: 2 of SS3-12 and 61,62, 63, 64 and 65 of SS3-11. |  
                      
                        | 5On
                            the scale of human economic and planetary ecology rL7 |  
                      
                        | Provide
                              a Master planning process and augmentation system
                              that reflects past, present and possible future
                              states of the landscape and built environment on
                              global, regional, ribbon, political/economic and
                              local scales. Feed this system with human and virtual
                              Agents inputs real time so that the system accurately
                              reflects the status - and possible future status
                            - of development. |  
                      
                        | Memory
                              is not something in something like an immutable
                              box, it is the thing and the architecture
                              of its composition. Nodes ToA,
                              Channels ToA and
                              Thresholds ToA change
                              with experience. The pattern of the whole changes
                              with experience j. Change
                              happens on levels of recursions above and below
                              the system-in-focus and field of emergence (in
                              activity). Delay
                              rates between an activity and its reflection in
                              the architecture are significant. Delay rates can be
                              a design feature of the system. In
                              complex systems, emotions effect Thresholds
                              most; thoughts effect logic and rules
                              most. Emotions are (more) analog. Thoughts are
                              (more) digital. Fields are generated by activity
                            and form part of the architecture. |  |  
                
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                        | 4
                            - Memory utilizes reuse |  
                      
                        | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On
                              the scale of human knowledge workers seeking work/life
                              integration and individual-to- corporate continuity
                              with large-scale, long-term projects rL3 |  
                      
                        | Establish
                                the personal practice of journal keeping and
                                publishing employing both “hand” and digitally
                                augmented means [link]. Employ
                                the practice throughout all Phases of the Creative
                              Process [link]. Keep
                              the journals “live” for extended periods of time;
                                update  past pages with relevant material from
                                the present; keep tract of ideas and projects
                                as they
                              manifest through all the steps of Design Formation                                [link];
                              create every step to produce a published product
                              to be
                              used throughout the life cycle of the idea/project
                              - as both tool and documentation; pay close attention
                              to dates, indexes, links and “information about
                              the information.” Commingle
                              personal, professional and business content. Create
                                    an “external” memory and periodically use
                              it like a consumer (Janes [link],
                              lilly [link])
                              - to promote self-awareness. |  
                      
                        | 5On
                            scale of knowledge base systems that support collaborative
                            work environments for teams rL4 |  
                      
                        | Augment
                              the 10 Step Process [link] with
                              multimedia and computer technology modular ToA knowledge
                              Agents ToA that
                              can be stored, retrieved, adapted and modified
                              for reuse. Design these Agents so that the history of their
                              use is embedded ToA in
                            them and alters them. |  
                      
                        | An
                            existing pattern will be employed, as a first choice,
                            if/when/where available. This is efficient and saves
                            energy and storage media. Reuse reinforces a Channel
                            and Net, making it a candidate for more reuse starting
                            an increasing returns, positive feedback loop. The
                            consequence can be getting into a rut. |  
                      
                        | The
                            resulting Network acts K like
                            an economy. It is always voting, shifting, changing;
                            it makes clusters and super-nodes. |  
                      
                        | Synergistic,
                            unpredictable associations are formed
                            between unrelated events when reuse is
                            employed. This a principle means of introducing randomness
                            - an important aspect of a complex system and what,
                            in human terms, becomes a key element of what is
                            called creativity. |  |  
                
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                        | 5
                            - It is digital and analog |  
                      
                        | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On
                            scale of |  
                      
                        | Binary
                            yes-no and sliding scale (analog) modalities,
                            in various combinations, are necessary to achieving
                            memory of any complexity. The architecture of how
                            these modalities interrelate and interact is significant. |  
                      
                        | Chunks [link]                            of these strategies can act as Agents
                            of the system or a subsystem within the system. |  |  
                
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                        | 6
                            - It is active 
                            
                              | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On
                                  scale of human work environments designed to
                                    augment human/machine interaqction and creativity/productivity rL5  |  
                            
                              | Create
                                    an Agent augmentation ToA process/system
                                    that holds the context of each individual’s
                                    mission/goals, learns by direct feedback
                                    - instructions from user - and indirect
                                    feedback - observation of user choices -
                                    and provides full CyberCon support on multiple
                                    recursion levels - individual, team, group,
                                    organization, society - and, performs the
                                    entire 10 Step Process [link] per
                                    user preferences. As one example
                                    see Xanadu: [link]
                                  [link] |  
                            
                              | 4On the
                                  scale of human work environments rL5 |  
                            
                              | Provide
                                    smart furniture that knows its own docking
                                    and
                                    placement rules for esthetics, utility
                                    and safety, provides feedback to users and
                                    self-adjusts when in auto-mode ToA. |  
                            
                              | 5On
                                  the scale of social systems and ValueWebs rL6 as
                                  expressed in public projects rL5 in
                                  support of the global network and economy rL7 |  
                            
                              | Provide
                                  CyberCon ToA in
                                  active mode to collect and display - in places
                                  of social significance like
                                        Speranova [link] -
                                        in real-time, compressed-time and accelerated-time,
                                        the world’s
                                        data/information
                                        thereby
                                        integrating
                                        and displaying global trends and transactions
                                        among people, products, animal and plant
                                        life, resources and Gaia [link] as
                                        a living system. |  |  
                      
                        | Memory
                            is often seen as passive. This cannot account for
                            the performance of complex systems. Memory actively seeks,
                            through multiple channels, patterns of like kind. |  
                      
                        | Memory
                            never sleeps. Robust memory systems actively
                            avoid boredom and potential bleed off. This is one
                            factor that triggers reuse. |  |  
                
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                        | 7
                            - Proximity, signal strength and repetition are important 
                            
                              | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 4on the
    scale of |  
                            
                              | 4On the
                                  scale of a creating an environment of human zxcv Agents
                                  working in Teams rL4-Ss3: |  
                            
                              | Do
                                      not isolate the teams (visually, traffic
                                      pattern, acoustically, energy-field-reach,
                                      work process experience, technical language)
                                      so that signal strength and reinforcing
                                      contacts are effectively eliminated.  Design
                                      the environment so that an appropriate
                                      level of interaction is forced and
                                      so that the levels of bleed-through between
                                      Teams can be gated (light,
                                      sound, view, sense-of-presence, and so
                                      on) and modulated in concert (rule-based)
                                      with a Creative
                                      Process Model [link] (and
                                      decision process [link]). Memory
                                      of the TEAM experience is, thus,
                                      created if supported with the appropriate
                                      technical system, documentation and feedback
                                  process [link]. |  |  
                      
                        | Memory
                            creates itself in physical media by signal strength ToA and
                            repetition. It prioritizes access by use, context
                            and proximity. This requires voting among
                            Agents. |  
                      
                        | Non
                            physical related memory phenomena, such as fields,
                            rely heavily on signal strength and proximity and
                            transacts by resonance and field effect. |  
                      
                        | Physical
                            (things) and non physical (no-things) co-operate in
                            complex systems. |  |  
                
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                        | 8
                            - It is context sensitive |  
                      
                        | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On
                            scale of |  
                      
                        | Context
                            is information ToA and
                            feedback ToA, from
                            one level of recursion to another, about the state of
                            the system or a chunk of the system.
                            State sensitivity can be transacted through Threshold
                            and Channels and, thus, act on Nodes and/or effect
                            Nodal logic. Context can raise or lower resistance
                            to act. |  
                      
                        | A
                            Threshold or Channel can be an Agent or act as a
                            simple Rule and be context - i.e. be
                            a modal switch - to another level of recursion of
                            the system. |  
                      
                        | A
                            part of the system that is context-sensitive can
                            be triggered/switched (clustered cascading hierarchies [link])
                            to execute a series of programmed and/or learned
                            actions (an autonomous or automated response).
                            How did you read this? |  |  
                
                  | 
                    
                    
                    
                    
                      
                        | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On
                            scale of |  
                      
                        | Agents
                            are made of various combinations of the system (Channel,
                            Nodes, Thresholds), in self organizing clustered
                            cascading hierarchies, and have the functional ability
                            to act as if autonomous. |  
                      
                        | An
                            Agent is a Cluster with certain characteristics.
                            Among them are feedback, sensors, rules, multiple
                            (action) choices, ownershipp. |  
                      
                        | Parts
                            of one Agent can be in another Agent - or not. |  
                      
                        | Agent
                            rules are formed on another level of recursion than
                            the Agent. An Agent can work on more than one level
                            of recursion; a complex Agent must do so. |  
                      
                        | Agents
                            change through iterations of experience. |  
                      
                        | Agents act.
                            Agents learn. |  |  
                
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                        | 10
                            - It employs morphic resonance |  
                      
                        | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On
                            scale of |  
                      
                        | Field
                            effects are important channels in complex systems.
                            Hardwiring cannot supply enough information (size
                            and connection complexity). Activity through hardwired
                            channels generate fields. The fields, themselves,
                            contain information. They interact with other fields.
                            Fields influence and or act upon material elements
                            to change them and sometimes trigger action. They
                            can be a Threshold media. |  
                      
                        | Affinity
                            for like-kind is strong and can be recognized as
                            a pattern. Many, non physical Channels and
                            fields can create a resonate effect. Resonance and
                            entrainment (ToA)
                            are major means of information creation and transaction
                            in a complex system. |  |  
                
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                        | 11
                            - The components are rule-based (nodes, channels, Nets and threshold media)
 |  
                      
                        | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On
                            scale of |  
                      
                        | Nodes,
                            channels and thresholds follow simple rules in their
                            operation. A rule can be hardware or software coded.
                            Software is volatile hardware coding on one level
                            of recursion working on another level of recursion. |  
                      
                        | There
                            are rules about rules usage - rules (multiple iterations)
                            cluster to create requisite variety. |  |  
                
                  | 
                      
                      
                        
                          | Go
                                to part Three of this Article for the last
                                11 Aspects of Memory. |  |  
                
                  | Matt
                        TaylorNashville
 September 20, 2002
   
                        
                          | 
                              
                              
 SolutionBox
                                  voice of this document:• ENGINEERING  STRATEGY •
 PRELIMINARY
 |  
 posted:
                          September 20, 2002 revised:
                          June 15, 2005 20020920.473711.mt  20020921.789718.mt •
 • 20020922.075531.mt • 20020923.441411.mt •
 • 20020924.450902.mt • 20020925.344512.mt •
 • 20050615.090806.mt •
 (note:
                          this document is about 55% finished) Matt
                          Taylor 615 525 7053  matt
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