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 |                                    |                                                                                       | This                            Article is in four parts. The first establishes the                            context for understanding and using this material.                            Part Two, covers the first 11 Aspects of Memory.                            Part Three, the final 11 Aspects. Part Four, outlines                            the required capacities, that applying this Method                            to the creation of dynamic systems, are necessary                            in order to accomplish the aim of this System and                            Method. It also addresses some aspects, in terms                            of this Method, that memory is not. |  |                                    |                                                                                       | 12                            - The state of the entire system is the memory (State 1, State 2, State 3 State... n)
 |                                                | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On                            scale of interaction among |                                                | 4on the                            scale of a global Transportation Systems such as                            an Airline rL5-Ss4: |                                                | Employ                                the movement of the human and artifact Agents                                through the System as the means of governing                                the response and adaptation of the System. Track %each                                Event ! (from home                                to home) as a series of descrete steps                                (State 1, State 2, State 3, State... n) that                            switch/trigger responces that:                                                           | 1                                        - facilitates 2 each                                        traveling Agent through a seamless, non                                        interrupted, user option-rich travel                                        experience ;; 2                                      - provides feedback (ToA)  [link] to                                      optimize the real-time (ToA) and                                      future performance of the System itself; 3                                      - enhances the information (ToA) in the                                      system, about the system (Agency ToA) and                                      its components (Agents ToA),                                      providing memory for all participating                                      Agents on a Reciprocal Transparency (ToA)  [link] basis; 4                                      - Automates and supports Agent transaction                                  processes. |  See:                          Fig. SS3-12
 |                                                | 5On                            the scale of designing global communities of work |                                                | Build                              ValueWebs with infrastructure resources, Fig. SS6-2,                              and employ processes, Fig. SS1-1, in augmented                              environment (real and virtual), Fig. SS3-12, at                              critical mass ToA and                              scale ToA,                              sufficient (Appropriate Response Model)                              to make Mind Engines, Fig. SS6-1, that                              provide Nets, 20 Fig. SS6-2, with active, strong ToA memory                              that remains requisiteToA with                              the transaction rate and changes within said Net                            and its environment. |                                                | The                            entire system is the memory. Every change change                            the memory of the part and the whole.                            Recall, reenacts a circuit of the system                            (Channel, Nodes, Thresholds) and, itself, becomes                            an event (which is then “added”). |                                                | This                            can be seen and treated as a progression of discreet                            States. |                                                | The                            frequency of (messaging, measurement or awareness)                            these states (1, 2, 3, n... ) is determined by the                            change rate of the system and its environment.                            Too fast is redundant and burdens the system, too                            slow and the system fails. This is context sensitive.                            To govern itself in this regard, the system must                            employ feddback of a complex kind (ToA);                            i.e. feddback on feedback. |                                                | The                            system does not remember - it re-acts. Doing                            so, it changes the memory. |                                                | Prior                            States leave physical traces for extended periods                            of time. |                                                | architecture_pattern                            • 13 |  |                                    |                                                                                       | 13                            - Awareness of the systems architecture pattern is                            necessary |                                                | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On                            scale of |                                                | In                            any complex system, some awareness (feedback)                            of the architecture pattern has to be available to                            some portions of the system as content. This                            does not have to occur on the threshold level necessary                            to provoke consciousness (as commonly defined or                            experienced by Humans). |  |                                    |                                                                                       | 14                            - Sensors to the environment are necessary |                                                | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On                            scale of |                                                | A                            system cannot retain memory cut off from an environment.                            Memory, to be retained, has to be stimulated and                            reinforced. It bleeds like a capacitor.                            It takes continual information and energy to keep                            memory intact. Bleeding, however, does not loose memory                            - it changes it. |                                                | Different                            Channels, Nodes, Thresholds and Clusters can have                            different sensors. Different Channels, Nodes, Thresholds                            and Cluster can rely exclusively on others                            sensors as the information is passed on. These architecture                            attributes are significant. |                                                | No                            sensor, no feedback, No feedback,                            no learning. No learning, no memory. A memory event                            requires a difference, a distinction. |                                                | The                            environment of any system can be can be acted upon                            on many levels of recursion depending on the function                            being studied or employed. What is an environment                            is functionally defined and revealed by a process                            action. |  |                                    |                                                                                       | 15                            - Geometry has content |                                                | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On                            scale of |                                                | The                            shape, form and pattern (multidimensional in a complex                            system) of the geometry of memory, itself, has content.                            Channels, Nodes and Thresholds form Clusters. When                            active, Clusters look for a similar patterns                            in their own system and in other systems. When active,                            Channels, Nodes, Thresholds and Clusters generate                            fields which influence and act upon other Channels,                            Nodes, Thresholds and Clusterss. |                                                | These clusters are                            embedded experience and, therefore, have meaning -                            Agents of similar composition complexity and pattern                            experience - not necessarily species - can understand                            this meaning - and add their own to it                            (given a coherent system). |  |                                    |                                                                                                                                 | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On                            scale of |                                                | When                            memory acts there are competing Agents each                            bringing a different shading to the experience. Systems                            employ simple voting rules to sort out these voices. These                            rules are context sensitive and adjust (by rules)                            from feedback (in complex systems). |                                                | Voting                            is continuous and never complete. Voting rate is                            a factor of ambiguity and importance (greater gap                            equals greater information potentail equals more                            voting) to the system (inside a non-external-crises context).                            Ambiguity and importance are discribed by the 3                            Cat Model (the difference between RealZ, Concept  X and “Mechanical C cats).                            More than one level of recursion and iteration is                            necessary in complex conditions and environments. |                                                | Voting                            competes with other potential actions and consumes                            system bandwidth. This is a feature, The system becomes aware of                            high levels of conflict. |  |                                    |                                                                                       | 17                            - Memory employs language |                                                | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On                              scale of interaction among human Agents rL4-Ss1,                              when messaging to or communicating with individuals                              from different fields, professions, regions, age                            groups, philosophies: |                                                | Test                                  your circuit before investing in massive communication.                                  What you said is the feedback (message) that                                  returns not the meaning you ascribed to your                                  words as an output. What                                  happened to your message is the                                  memory map unique to the individuals/group                            you engaged. |                                                | Each                            individual is the sum of their prior experience.                            They are their memory. Each human culture                            attaches different meaning to words according to                            their common experience (group memory). The description                            and language of this experience reinforces the experience                            and memory of it. The language is the codification                            of the experience. Each field and profession has                            Terms-of-Art that define their profession. This is memory                            of the profession. Your message creates new memory                            - there is no experiment (dialog) without                            consequence. |                                                | 4on the                            scale of an environment rL5-Ss2 for                            human Agents of different backgrounds and cultures: |                                                | Employ                                a matrix of denotative and connotative elements,                                each speaking specific Agent idioms, in order                                to deliver a clear, unified architectural message                            to a broad population. |                                                | Different                              shapes, colors, sounds, forms, textures, rhythms,                              denote and connote different meanings. This is                              the language of human architecture (and                              culture). Different humans, as individuals, and                              as members of different cultural groups, are different                              memory sets - or patterns. There are universal                              and idiosyncratic meanings given to the components                              (shapes, colors, sounds, forms, textures, rhythms)                              of this architectural language. To speak strongly to                              the memory that is - to create a new memory                              - requires linking directly with the existing memory                              pattern, then, bridging to and creating the new                              pattern(s). This is why idiom and style are so                              important - they are cultural gestalts. Expereince chunks. People                              who make movies understand this. To                              deliver a single message requires a plurality                              of language elements. Each human agent will connect                              each element in a different way. However, the sum of                              all of them can provide a remarkably uniform experience                              (and memory). This is what art does. This                              is why art is not a luxury but a necessary function                              of human experience. Manufacturers of quality,                            high perforce automobiles understand this. |                                                | 5On                            the scale of designing a computer augmentation system                            interfaces rL2-Ss3  facilitating                            human Agent work: |                                                | Employ                                multiple languages. Avoid the too simple interface                                mostly word based. Avoid arbitrary uses of color,                                form, sound, textures. Allow the user to build                                the interface from a language kit. Employ icons                                and glyphs that have intrinsic, deep, social                            and cultural meaning. |                                                | Existing                            systems actually work against the memory patterns                            of some users. Using such systems can cause memory                            lapse, confusion and deterioration. Systems and technologies                            are not neutral. They are embodied thought                            processes. Using them, employs those thought                            processes. This triggers all kinds of mental and                            physiological responses in Human Agents - mostly                            unintended. |                                                | Signals                            in a memory circuit are coded - they employ Language                            (Deep Language). Channels and Nets are not neutral                            - they become part of the message (Channels and Nets                            modify both language and the message).                            The power of a message is related to its fit:                            the number of nodal connections made, the reinforcement                            of existing Channels and the location of these hooks in                            the architecture (chunks of self organizing clustered                            cascading hierarchies) of                            the system. |                                                | Agents                            of different types employ different languages and                            language systems. An Agents access to the information                            in a system is limited by the ability to read the                            language employed. Information potential can                            exist but not be readable. It is a feature of this                            System and Method to employ new                            language(s) as a means of reading existing                            information previously unreadable by human and other                            Agents and to make bridges between these gaps. |  |                                    |                                                                                       | 18                            - Dialog within and without the system transacts instructions |                                                | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On                              scale of interaction among human Agents rL4-Ss1,                              as a facilitator using the natural authority of                            the position (facilitator, teacher, guide): |                                                | Shape                                language as an instruction to the group - as                            a whole - and to the subconscious of each individual. |                                                | Conscious                              (ToA)                              mind programs unconscious (ToA)                              which will respond within the limits of the system.                              Giving oneself the instruction to wake up in the                              morning at a specific (non habitual) time is an                              example of this process (see Lilly). Within                              the negotiated limits of the facilitation mandate, direct the                              process, firmly, without equivocation. This frees                            the participants from unnecessary overhead. |                                                | 4on the                            scale of an environment of human Agents rL5-Ss2,                            arrange the environment of Agents (furniture, artifacts,                            knowledge-objects, natural elements, and so on): |                                                | To                              speak explicitly to the work to be done and the                            spirit of the occasion. |                                                | The                            design use of prospect and refuge, connotation and                            denotation, symbol and message are the means for                            doing this. |                                                | 5On                            the scale of a computer knowledge-base systems rL7-Ss3 using                            the 10                            Step Knowledge Management Model: |                                                | If                              step 3 finds match of 65% or greater send list                              to step 4 recipients as priority 2; then, initiate                            step 5. |                                                | This                            is a push action on the part of the knowledge-base                            that delivers a must read message to                            a work team on a real time basis. The Tracking (Step                            5) and Feedback (Step 6) protocols are automatically                            started. |                                                | Each                            transaction is an instruction to some Agent                            (simple or complex) part of the system to take some                            action K.                            An instruction does not have to be followed by a free-Agent ToA -                            it does by a owned-Agent ToA. |                                                | In                            poorly designed and/or operated systems, instructions                            self-cancel - this leads to sub-optimization of the                            system and high overhead. The net vector of                            a group of activities is low. Natural alignment in                            an individual human, an organization or a system                            is the result of the clarity and fit of the language                            instructions employed. |  |                                    |                                                                                       | 19                            - Memory chunks into self organizing clustered cascading hierarchies
 |                                                | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On                            the scale of a complex PatchWorks Design exercise, |                                                | hierarchy_of_environment_functions |                                                | 4on the                            scale of an Innovation city [link] rL5-Ss2, to                            design &the                            organzation of functional spaces: |                                                | Structure                                the relationship between the functional spaces                                in an hierarchy that clearly expresses the purpose                                and program of the environment and allows for                            a high level of user alternatives and adaptability. |                                                | The                            experience of human Agents within a building lack                            coherence and continuity if the pattern language                            of the environment does not convey necessary information                            related to location and logistics, place and purpose,                            use and tool assembly - and so on. This is critical                            in the case of large scale structures such a cites                            and mega-structures. This is the same issue that                            in the design of computer systems is called interface. It                            is a question of language. Readable (by                            the Agents in focus) language has to be embedded                            into the structure of the environment. Contradictory                            and arbitrary messages have to be avoided - they                            are often built-in by default or ignorance. |                                                | Provide                                feedback to the Structure (as Agency [link]) and                                Technical Systems (as Agents [link]) so                                that they can adapt, respond and document as                                they learn and support                            user routines [link]. |                                                | The                            experience of human and other agents inside a building                            (made up of agents) is the memory of the building.                            In traditional buildings, there are few means to                            retain that memory and make it effective. There exists                            a                            gap between the level of recursion of the building                            and the human and other Agents within it. A smart or intelligent building                            has means to retain the Agent experience and employ                            it in specific ways - it adapts (see Brand [link]). |                                                | Large_system_optimization |                                                | 5On                            the scale of a global Transportation System: |                                                    | (Agent                            tracking/transacting) |                                                    | These chunks can                              act K as                              Agents - or not. Chunks are at a higher level of                              recursion ToA than                              the parts of which they are composed. The hierarchies                              are clustered. Cascading is the propensity to recall and                              trigger (act K).                            It is never determined. |                                                    | Self-organization                              is a factor of memory being active [link]                              and seeking patterns of like kind. This                              is a requirement of an evolving network architecture.                              Patterns of different media (numbers, text,                              size, shape, tone, rhythm, relationship, material,                              age, texture, sound, taste, smell, color, to name                              a few) can be recognized (by                            different systems) and chunked. |                                                    | Clustered                              cascading hierarchies can be switched/triggered                              leading to complex, fast and autonomous responses.                              In human Agents, reading, speaking, reacting to                              perceived danger are examples. In machine Agents,                              an expert system landing an airplane is an example.                              In network systems, a load prioritization routine,                              in response to an overload, is an example. Feedback L is                              a common switch/trigger in these examples. All                              these switched/triggered responses are rule-based (hard                              or soft coded). Clustered cascading                              hierarchies are roughly equivalent to long                              term memory in systems where this concept                            is relevant. |  |                                    |                                                                                       | 20                            - Memory is not storage |                                                | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On                            scale of |                                                | Storage                            is necessary to memory but is not memory.                            Storage, itself, cannot be considered memory. Everything is                            storage and contains memoryy. |  |                                    |                                                                                       | 21                            - Consciousness is not necessary |                                                | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On                            scale of |                                                | Consciousness                            is feedback Kfrom                            one part and/or level (of recursion) of a system                            of sufficient scale, mass and repetitive frequency                            that the system becomes aware of some aspects of                            its own functioning and/or actions (see: Janes).                            Feedback of a complex kind (see: Weiner) and critical                            mass is required for complex memory and self-aware                            systems. |  |                                    |                                                                                               | 22                              - Complex Memory systems parallel process |                                                    | EXAMPLESOf Pattern Language principles and Rules in various expressions:
 2On                            scale of |                                                    | Information                              Theory and AI established the Model, long ago,                              that most organic systems must parallel process.                              This conclusion stems from the difference of their                              throughput compared to their cycle time. To date,                              most human-designed systems are linear; they are                              very fast - on the level of machine cycle time                              - but engage in one sequential operation following                            the one before. |                                                    | Complex                            systems require a far greater utilization of resources. |                                                    | This                              makes sequencing a far greater engineering problem                              than exists in simpler, linear systems. However,                              sequencing and threading do not have to be totally                              understood or controlled in order for the system                              to be viable. Certain rules of intersection,                              input and feedback do have to be working.                              Non-directed, not predictable inputs and feedback                              messages are a means of inducing randomization                              into a system that otherwise may just be a self-fulfilling                              process heading for stasis. This random process                              subsystem is essential to, what on the Human scale                              of recursion, is called creativity. It is an essential                              element in the creation of machine intelligence.                              Design and operation of the random element (via                              feedback and inputs from different iterations and                              levels of recursion of the system), on the scale                              of large, complex, multi-modal systems - made up                              of Agents of different kinds - is critical.                            It is a key aspect of how these systems actually work. |                                                    | The                              same mechanisms can function in a way that does                              not trigger self-awareness - even in systems capable                            of it. |  |                                    | Matt                        TaylorNashville
 September 20, 2002
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