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                        | These
                            buildings are replacement Cities by Jane
                            Jacob's [link] definition                            [rbtfBook]. |  
                      
                        | They
                            impose a small footprint upon the landscape and allow
                            population density and open, natural, evolving
                            animal-populated habitats. |  
                      
                        | The
                            idea of this 1974 concept is to minimize the impact
                            on the landscape while creating for the inhabitants
                            a circumstance that allowed them to live IN Nature.
                            All you have to do is go down the vertical transportation
                            and step outside. On the raised platform, there are
                            gardens, parks and recreation facilities. These are
                            commingled and can be on more than on level. Below
                            this human focused landscape is parking, mass transportation
                            access and infrastructure. Beyond this raised
                            platform is “natural” landscape. Most likely, this
                            will be in rings ranging from more “domestic” and
                            progressing to pure “wilderness.” There will also
                            be numerous parks and landscape areas in the upper
                            regions
                            of
                            the superstructure. In fact it will be encrusted
                            with living matter. It is critical not to interpret
                            these sketches, and the mega-city concept, as one
                            would “read” a drawing of a building as
                            we know know it. These forms are massive - they are
                            VOLUMES - and are to
                            be understood to be superstructures with
                            imbedded infrastructure
                            that creates a series of external facing and internal
                            facing multistory spaces that can be “developed”
                            as a city
                            word normally grow
                            and
                            change
                            over time. The superstructure is just human-made
                            “land.” |  |  
                
                  | 
                    
                    
                      
                        | Mega
                            cities can be built in ecologically sensitive areas
                            - which are often the most beautiful and subsequently
                            ruined by improper development and over use. The
                            concrete base connecting these three structures
                            were conceived to balance each other by turning static
                            vertical
                            loads and dynamic wind loads into tension (counteracted
                            by post tensioning) by the parabola forms that connected
                            them. In the “cup” created in the center
                            of these structures, organized human activity would
                            take place.
                            Parking is below. On the outside of these parabola
                            forms, landscaping is introduced. Other than this,
                            the beach with its natural, shifting beach-building
                            processes is left in a natural state. Access is kept
                            to a level that the beach can self-repair and sustain.
                            This
                            way a substantial population can enjoy the amenity
                            while not destroying it. Projects like these can
                            be spaced some distance apart while matching the
                            population density of the “peanut butter spread” strategy
                            of traditional beach development which is destructive
                            to the host environment and vulnerable
                            to destruction by common weather occurrences which
                            are misnamed as “tragedies” with equally misidentified
                            “victims.” Of course, this requires an entirely
                            new approach to
                            real estate
                            development
                            and zoning [link]. |  
                      
                        | Structures
                            like these can be manufactured and built to withstand
                            flooding and hurricane force winds. It is always
                            interesting to me that my car can drive through rain
                            and winds
                            that would destroy my conventional built house and
                            that we routinely fly airplanes through storms that
                            routinely destroy cities. One wonders that sometime
                            someone might start wondering about this. |  |  
                
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                        | These
                            cities can be built of super modules. The helix form
                            shown here is composed of three modules, linked together
                            into super-modules with an assembly rule that
                            can be applied in a right hand or left hand mode.
                            This offers a beautiful “dna” helix form creating
                            a high variety of exterior exposures to view, wind,
                            sun and multiple different “interior atrium” volumes.
                            The
                            horizontal and vertical intersections create
                            a great number of different kinds of
                            spaces. Complexity generated from simplicity. This
                            kind of structure can be built of prefabricated units
                            of several scales of recursion - “super bricks” for
                            fast site assembly. |  
                      
                        | What
                            cannot be shown with drawings and models of this
                            scale is the landscaping and zoning algorithms. The
                            model that people hold in their head is that of the
                            massive monolithic concrete apartment building with
                            long halls of artificial light. This is a poor model.
                            Think of the super-structure as Armature [link]                            and
                            Infrastructure [link] and
                            think of this - as a whole [link] -
                            as a human built mountains where humans, animals
                            and plants can live on and
                            within [link].
                            The open space default rule will be much like was
                            employed in the Boulder Affordable
                            housing design [link]. |  
                      
                        | note:
                            the links provided above do not give literal examples;
                            you have to generalize from them and be aware that
                            the same ideas are being illustrated at different
                            size/scale
                            recursion levels and in different contexts. |  
                      
                        | Paolo
                            Soleri’s Arcologies [link] illustrate
                            these potentials
                            brilliantly. The design of his that I most want to
                            see executed is Hexahedron, an Arcology for 100,000.
                            It is one of his earliest designs and one that is
                            eminently build-able. |  
                      
                        | 
                          
                            
                              | 
                                  
                                    
                                      |  | 
                                          
                                            | Go
                                                to Thesis Criticism Paolo
                                                Soleri Hexahedron
 |  |  |  |  |  
                
                  | Wilderness
                    MegaCity - 1976 |  
                
                  | 
                    
                    
                      
                        | Wilderness
                            megacity is designed to be built in extreemly remote
                            areas. It is accessible only by walking of my mono-rail.
                            the scale can be appreciated when you realize that
                            the “stalagmite” structures hanging down
                            from the bowl-like form are, themselves, 20 to 30
                            story buildings.
                            It is also important to realize that you will never
                            see the structure as it is drawn. Its entire skin
                            is a metabolic strategy that changes from reflecting
                            to translucent to transparent to open based on a
                            complex “breathing” strategy that is “controlled”
                            by both users and an algorithm for optimum heating
                            and cooling. |  
                      
                        | The
                            cities themselves can have a focus and draw an affinity
                            population to them around a variety of principles:
                            scientific, political, religious, economic, recreational,
                            lifestyle, goods production, experiences and
                            so on. This is how cities in the past were developed.
                            Today, they just seem to grow with no rhyme or reason
                            - most modern cities lack focus, they have no theme.
                            They are simply the consequence of population expansion
                            and economic exploitation with some planning and
                            better development thrown in now and then.
                            This is not how the great cities of the past were
                            created. With the exception
                            of a few core city areas, the US citizen has to
                            go to Europe to discover what a city really can be. |  
                      
                        | Negative
                            impacts on the Earth must be minimized at the building
                            site, as well as, to the larger landscape that surrounds
                            the development. The amount of open natural landscape
                            in relationship to the scale and scope of the building
                            - and the impact of its use - must be scaled  as
                            is appropriate, by the capability of the landscape
                            to sustain itself and the project. |  
                      
                        | I
                            first started thinking about the issue of urban sprawl
                            and land coverage by Human construction (if it can
                            be called that) in 1956 with my San Francisco Apartment
                            Building project [link]. At that time, I was
                            concerned how the Bay Area had been developed since
                            I first
                            experienced it 10 years before. What has happened
                            since the mid 50s, I will not comment on here. |  
                      
                        | Wilderness
                            Mega City was conceived as a health retreat
                            center of those displaced by rapid change or disasters
                            - or simply for those who want to recuperate and retool. The practitioners of
                            these services - from health to learning - would
                            live in the City as residents. Guests would come
                            and pay a daily rate to live there for some period
                            of time with some surcharges for specific professional
                            help. The population ratios would be about one third
                            providing general living support services, one third
                            specialize health and learning services and one third
                            guests. These numbers work out quite well. The typical
                            capital represented by a successful professional’s
                            home, office and infrastructure contribution in a
                            typical city multiplied by the number of working
                            professional in this health center will capitalize
                            this project.
                            Cities are capital intensive; they are best built
                            over time.
                            This is true for mega-cities, however, they can be
                            less capital intensive per capita given
                            that an artifact of this sort can be far more economical
                            and efficient than traditional development strategies.
                            It is important that they still be “built” as
                            a traditional city is built: evolving over time.
                            The difference
                            is that the Armature-Infrastructure-Structure is
                            designed to accommodate this growth and evolution
                            and that a predetermined density is known from the
                            beginning. This “density” equation pertains
                            to the ratio of city to open landscape, to the various
                            zones
                            within the mega-structure, to public space and individual
                            spaces and the layout of individual working and living
                            units. Far more density per acre yet far more individual
                            space and amenity can be achieved in the mega-city
                            than with traditional schemas. This is the consequence
                            of employing VOLUMN. All the Pattern Language
                            values that Alexander                            [rdtfBook]                            has
                            identified can be achieved in the mega-city - it
                            is a matter of design and following the principles
                            of The Timeless Way of Building. |  
                      
                        | All
                            of the economic principles that can be designed-in
                            on the Domicile [link] scale
                            work even better (to a point) with these Mega City
                            concepts. |  
                      
                        | Cites
                            should be dense. This is what makes them hot fun
                            and productive. The fact that they are crowded, dirty
                            and almost impossible to get around in, most of the
                            time, and have obliterated the landscape (that originally
                            attracted) is not intrinsic to the density - it is
                            the result of the wrong conceptual frame and poor
                            design. This is the natural consequence of the process
                            by which we make them - and employ them - or overuse
                            them to be exact. |  
                      
                        | The
                            mega-city concept does not challenge nor replace
                            the role of the traditional city. There is still
                            an important place for this artifact in our history,
                            culture and economy. It is just that the traditional
                            city schema can be pushed only so far in terms of
                            horizontal growth. It is a scale issue. In fact,
                            the patterns of the Medieval city still make
                            some of the finest city habitats on the planet. Add
                            modern technology, limit the use of the car, provide
                            well designed mass transportation and rejuvenate
                            the landscape that once was there in Medieval times
                            (the crowding came later), and the “core” city
                            comes to life as we have seen with numerous examples
                            where this has been done in Europe. Mumford has a
                            point on this subject [link].
                            There is a reason that Frank
                            Lloyd Wright’s year in Italy circa 1910-11 had such
                            a profound impact on his work that followed (a point
                            often overlooked in the “scandal” of it all). |  
                      
                        | In
                            turn, Mega-Structures do not have to loose human
                            scale and overwhelm all sensitivity to the natural
                            setting - again, bad design rules the day (of our
                            existing sprawling, undisciplined mega-cities and
                            with many of the apartment buildings on steroids
                            masquerading as mega-city proposals). The construction
                            process, itself, does not have to
                            destroy the site. These is no sense to what we do
                            and it is not economical [link]. |  
                      
                        | A
                            warning is in order. Any kind of city can
                            impose tremendous negative consequences on the landscape,
                            indigenous
                            peoples, animals and , ultimately, on the planet
                            itself [rbtfBook].
                            Today, we have no way to deal
                            with these consequences because our organizational
                            structures exist on one
                            level but are creating negative conditions on a “higher”
                            level at which no governance structure exists. A
                            traditional approach to “government” at
                            this global level would
                            be a disaster beyond measure. Not putting
                            a process in place, however, will ultimately destroy
                            the diversity
                            of life on a scale that is almost incomprehensible
                            - and unforgivable. A better approach is required [link]. |  |  
                
                  | 
                    
                    
                      
                        | The
                            Xanadu project [link],
                            predates these Mega city concepts - in architectural
                            concept - but was not put on paper until 2000 [link].
                            It is on a somewhat smaller scale than the others
                            (Wilderness Mega City is nearly three times taller
                            and much greater in volume) but employs the same
                            kind of design strategy. The range of population
                            that can be appropriately served
                            using
                            these architectural
                            strategies and configurations is somewhere between
                            1,000 and 100,000 (and even much more) in a single
                            structure. It should be remembered that downtown
                            Manhattan is
                            several
                            million people in a single structure. |  
                      
                        | With
                            these concepts certain principles predominate: Small
                            foot print surrounded by minimally obstructed, natural landscape.
                            Vertical and horizontal transportation schemes that
                            promote fast access. A three dimensional view point
                            rather that the flatland architecture
                            of today (we do not build multi-story buildings,
                            we build one story building stacked on top of one
                            another). A wide variety of architectural space types
                            accomplished with a
                            relatively
                            simple
                            and modular
                            geometry. Mass automated transportation
                            to the Mega city for larger structures; self-contained
                            parking for the smaller ones - minimal use of landscape
                            for transportation in either case. Maximum use of
                            off site prefabrication to minimize on site disruption.
                            Mixed use. A greatly enhanced ability to design and
                            manage the nuances of different kinds of human interactions
                            and their attendant support mechanisms. |  
                      
                        | A
                            Mega city is a scaling up of what MG Taylor has been
                            doing with NavCenters and knOwhere Stores and Disney
                            Corporation has been doing with Theme Parks: Designing,
                            building and operating integrated environments that
                            are finely tuned to support specific human processes.
                            Traditional cities do not allow this degree of refinement. |  
                      
                        | Most
                            of what is negative about traditional cities can
                            be eliminated: crowding, too much resource dedicated
                            to transportation, the unnecessary impact of weather,
                            the covering of the Earth and crowding out of other
                            species, pollution, and a schema that allows and
                            encourages endless growth. |  
                      
                        | Much
                            of what is wonderful about traditional cities can
                            be kept: neighborhoods and open spaces, organic development,
                            individualized building, urban interaction, population
                            diversity, unique character and expression on the
                            meta level of the city itself. |  
                      
                        | Most
                            people, of course, think a Mega city is a large apartment
                            building scaled up. This certainly does not have
                            to be the case. The typical apartment building cannot
                            be justified as a human habitat let alone thinking
                            it can be scaled. A Mega structure can have orders
                            of magnitude more variety and actual space per individual
                            than traditional solutions because they make use
                            of three-dimensional space - they are not flat. |  
                      
                        |  | 
                            
                              | This
                                  layout makes full use of “ribbon streets” (each
                                  a zone) and NODE organization (each
                                  a hub of several zones crossing, creating an
                                  urban “hot spot” and connecting
                                  vertically to others [link]. |  |  
                      
                        | The
                            Armature [link] of
                            the Mega city is its basic structure and service
                            components. All the rest of the structure can be
                            built over time, replaced, changed, evolved individualized. |  
                      
                        | Many
                            feel that Mega cities (as a concept) are inhuman
                            in their size. This is a non issue. Is a village
                            of 5,000 inhuman per se? What about a city of 20,000?
                            Or, 100,000? These are considered small, today. The
                            issues is not the size, it is scale - and design.
                            In fact we build Mega Cities today, they are just
                            poorly
                            designed.
                            The important scale issue is that of human scale.
                            One reason that traditional cities try to spread
                            out is only horizontal space is considered as space. One
                            reason that large buildings seem crowded is because
                            they are designed that way for reasons of false economy.
                            Imagine the cost of roads and spread out utilities
                            and what kinds of amenity even a fraction of this
                            wasted money could bring to a Mega structure if properly
                            employed. More individual space and access, in less
                            overall space, is possible in a Mega structure for
                            the same reason MG Taylor/AI can get more
                            knowledge workers in less space [link] with
                            more individual work space and sense of space. It
                            is in the configuration schema. |  
                      
                        | The
                            ideas intrinsic to the megacity concept are highly
                            applicable, as noted, on recursion levels smaller
                            and larger. DOMICILE is an example of a
                            multi-family scale co-housing project that employs
                            many of the
                            same design strategies and economic principles. Xanadu                            is
                            larger and far more diverse than Domicile yet
                            still an order of magnitude smaller that a true megacity.
                            Most of my megacity concepts have been on the modest
                            scale of the size range mostly because my focus has
                            been on concepts that may be build-able in the near
                            term (if you can call 50 years, near term); I have
                            Charted a series of projects from house size, EcoSphere                            - each an order of magnitude greater than its predecessor
                            - to Domicile, Crystal Cave, Xanadu,
                            megacities to space colonies. The idea being that
                            the lessons
                            in structure, mechanics, fabrication processes, building,
                            financing; and, social structures, governance and
                            economics learned on one recursion level will promote
                            the effort
                            for the next. This is the notion of systematic R&D
                            and prototyping to accomplish an otherwise too complex
                            future goal. Megacities cannot be done from nothing
                            to mature state all at once, yet, they do not evolve
                            out of the traditional city. A strategy is
                            required if you are serious about doing it. |  
                      
                        | In
                            time, we will be “forced” [link] to
                            do mega-cities. The questions are: will be be ready?
                            Will we do it
                            well
                            or poorly? Will the mega-city of the future be the
                            already over extended traditional city [link]?
                            This is the result we will have if we approach this
                            issue by “not thinking about it.” |  |  
                
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                        | A city of 100 thousand is proposed for Siberia, designed by Russian architects Ab Elise, to be build 1,804 below ground in an abandoned mine with a glass roof. A good use - assuming health issues can be dealt with - of a consequence of the industrial era. A good response to the Siberian climate. |  |    
                
                  | 
                      
                    
                        
                          | Good Magazine reports: “ ...if it's actually built, it could serve as an object lesson in designing cities for the future's potentially volatile climate.” |  
                      
                        | I find this project encouraging. The design looks to be conceived well, it deals with a scar in the ground and makes a great deal of ecological sense. The primary design issue that there may be risk of ignoring is that of the cultural and governance aspects. the time has come for mega cities however the issues of ecology that Soleri raised long ago and the the social-economic issues that I raised in the 70s have not been addressed by a progression of “doubling” projects as I have proposed starting with Domicile scale projects. |  
                        
                          | click on graphis and logo for more information  |  |    
                
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                        |  | 
                          
                            
                              | Domicile One is a co-housing project designed to increase the standard of living of it’s occupants while radically cutting costs and ecological footprint. It is also a step in a series of “self-contained” environments with, if doubled each iteration, can provide real world experience with the many technical, biological and human systems necessary to the successful making of a mega-city. The question is not if we can make designs like what is profiled here work well. Not doubt we can. The question is if we have the time to take the time to do it.  |  |  
                        |  |  
                      
                        | Robert Heinlein said “that when it is time to railroad, people will build railroads.” This is true and is certainly time to mega-city. The caution is that large scale projects, designed as a single piece and build all at once tend to fail. Cities that evolve increment by increment over a long period of time tend to be more human and full of amenity. They also tend to ultimately paint themselves into a corner. What we are dealing with here is the delicate balance between intent and spontaneity; between design and emergence. Learning how to do this well is one of the greatest challenges before Humanity at this moment of global transformation. |  |  
                
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                                                | Space Colonies - the L5 Inteview |  |  |  
                                
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                                                | Domicile
                                                    One - CoHousing Alternative |  |  |  
                                
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                                                | Domicile
                                                  One Design Development |  |  |  
                                
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                                                | Boulder
                                                  Affordable Housing Project |  |  |  
                                
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                                                | Architectural
                                                    Projects 1952 - 2004 |  |  |  |  |  
                
                  | Matt
                        TaylorPalo Alto
 February 21, 1999
 
                      
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 SolutionBox
                                        voice of this document:VISION  STRATEGY  SCHEMATIC
 |  |  
 posted
                        February 21, 1999 revised
                        December 11, 2004 20000201.133045.mt  20000629.161512.mt •
  20010303.987245.mt •  20041028.661234.mt •
 • 20041029.333300.mt • 20041311.635132.mt •
 •20101120.810433,my • 20041311.635132.mt •
 • 20120128.812443.mt •
 (note:
                        this document is about 60% finished) Copyright© 1973
                        1974, 1976, 1999, 2000, 2001, 2004, 2010, 2011, 1012 Matt Taylor IP
                    Statement and Policy |  |  
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