Basic           Architectural Practice
        
        Course           Notes for Session 4
        
           DesignBuildUse Model and Methods 
                     Practice Barriers 
           ValueWebs Systems and Requsite Variety 
        
         
        The           architects sketch is usually the high water mark of a design.           It is, too often, all down hill from there.
        (Insert           Diagram) 
        In           this traditional Design/Build process, at least 50% of the cost of building           and well over half the time is total non-value-added waste. This is           accomplished by an ad-hoc supply chain that is a nightmare           of organization, made of people who do not understand or trust one another           using methods that are ambiguous and inefficient.
        An           example of poor methodology is contract documents. The traditional approach           is full of flaws. Three of them are found in working drawings themselves.
                               | First                 off the designer has to move from an abstract idea to a concrete                 solution which is often expressed in a drawing - this works fairly                 well. However, the drawing does little to assist the field personnel                 in solving another problem which is how to build the building.                 The order, conventions, content and style of traditional drawings                 do not provide the specific information required by different                 workers at different times of the build process. On a complex                 structure, the drawings themselves are replicated by Shop Drawings                 (which I have never seen integrated into the the original set).                 All this is redundant effort that leads to misunderstanding, contractual                 conflict and interpretive error. As                 a simple example, a worker comes in to lay out a partition. The                 drawing provides a dimension that is from the outside of the wall                 to the centerline of the partition. The outside wall now, of course,                 is in place. The worker has to calculate the thickness of the                 outside wall, the thickness of the partition and verify if there                 are other layout errors in what is already built. Then, the worker                 has to do the layout making whatever judgments are necessary.                 Later, another trade is working on the ceiling doing the same                 thing and the architect wonders (weeks down the road) why the                 line in the ceiling that aligns with the partition and the patterns                 in the floor tile (another trade!) do not fit. A good superintendent,                 of course, can catch these errors. A rare thing for                 reasons we will get into. Traditional                 drawings are not packaged to support an efficient revision and                 document control process and cannot be easily transmitted over                 time and space to provide an efficient just-in-time                 feedback process. The ideal the right information                 to the right person in the right form at the right time                 is not even approached. The                 considerable expense and administrative complexity of all this                 leads to a situation where collaboration is thwarted, expensive                 errors are prone (leading to cya contract documents). This defeats                 any attempt to do FasTracking and the rapid iteration of Design/Build/Use                 necessary for consistently improving the design and its building                 throughout the entire process. | 
        
        
        
        Of           course there is much more to it than this. Codes, contractual rules           and so on. The point is that this is but one isolated example of a myriad           number all equally interlocked and damaging.
        The           Design/Build/Use process was never designed. It is a pot pori           of left over 19th Century practices augmented by CadCam and contracts           which, themselves, are the product of an infinite number of litigations.
        In           my mind, if you tried to design a more broken process it would           be difficult to do so.
        The           design should materially improve during the development, building and           using process. The 4           Step Recreation Model is how this can be accomplished. This process,           however, requires a whole new approach to contract documents and the           administration of the manufacturing and building process.
         I           started my Design/Build practice in New           York City after several frustrating years working in traditional           drafting rooms. I had accomplished a level of field experience prior           to then when designing the American           Pool building and the Cooper           house. Building in New York,           however, gave me the opportunity to see and influence the build practice           on a significant scale. Following that experience, I worked for several           years with developers           and with the swimming           pool industry with allowed me to demonstrate that a closer integration           of Design/Build can lead to significant cost, time and quality improvements.
I           started my Design/Build practice in New           York City after several frustrating years working in traditional           drafting rooms. I had accomplished a level of field experience prior           to then when designing the American           Pool building and the Cooper           house. Building in New York,           however, gave me the opportunity to see and influence the build practice           on a significant scale. Following that experience, I worked for several           years with developers           and with the swimming           pool industry with allowed me to demonstrate that a closer integration           of Design/Build can lead to significant cost, time and quality improvements.
        What           I am addressing here was demonstrated by me more than 30 years ago in           the real world of building.
        In           the swimming pool           industry, over a 6 year period, we reduced the average time to build           a pool in season from two months to 10, reduced the cost about 20%,           improving quality immeasurably (product reliability, visual accuracy,           mistake reduction), and, had workers making as much as $30,000 a year.
        This           Course will cover both the THEORY and PRACTICE of what           I learned then and since then.
                   Four           Step Recreation Process.
        Practice           Types.
        ValueWebs           and Communities of Practice are the solution to existing blocks to the           creation process.
        Palo           Alto
          January 28, 2000
        
        posted           January 28, 2000
        revised           January 28, 2000
           
        (note:           this document is about 1% finished)
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